User blog comment:Coopergang1/Green Arrow: The Emerald Archer (Video Game Idea)/@comment-1652820-20140427024928

Green Arrow and Batman would have very different styles of gameplay. The key differences are twofold:



The first would be the fact that obviously the game would focus a lot on archery, so the gameplay mechanics would need to place a lot more weight on Green Arrow's arrows then the Arkham games place on Batman's batarangs, as you say. This change to a focus on ranged attacks could make "Predator" gameplay a little too easy, so goons would need to be sharpshooters, covering all the angles, like the snipers that were covering the Monarch Theater in Arkham City.



The second difference would be the fact that Batman's cape allows him to glide, whereas Green Arrow has nothing like that, and with Arkham Knight, the Batmobile will be taking a much bigger role in the games, whereas I've never heard of an Arrowmobile, just Ollie's motorbike. A Green Arrow game, therefore, would need to have a very different ethos when it comes to getting around the map. Probably Assassin's Creed-style climbing, as that's the sort of thing Ollie would've learned on the island. Jumping from rooftop to rooftop. A grappling hook à la Wind Waker (that you can use to swing across gaps or climb up) would be nice - and a proper grappling hook, not just an arrow with a rope attached to it. The Green Arrow can have more to his repertoire than JUST various arrows; on the island he would have used whatever was to hand, whatever got the job done, not just things that stick to an archery theme. Green Arrow's theme isn't "archery"; it's "low-tech survivalist".



Taking this survival theme further, the game's play area should incorporate more than JUST the city but also the surrounding region; according to Wikipedia Star City has been imagined in many different parts of the US but most recently Northern California, which would lend itself to oceanside cliffs and evergreen woodlands. On the other hand, on TV Starling City gives more prominent featuring to the location called "The Glades". Florida/Louisiana swamps on the outskirts of the city would add a lot of biodiversity to the game world, and the swamp could be given plenty of dark 200-year-old history. it could be a favored haunt of Killer Croc, it could be be a killing ground for Solomon Grundy, it could be a natural Lazarus Pit for the League of Assassins and Ra's al-Ghul, it could feature Swamp Thing, it could even be a favored location for illicit black market trade due to its remoteness.



Levels would need to be designed around "taking the high ground"; like a Sonic the Hedgehog level, the player should aim to take the highest route possible and attempt to stay up there (which would get him around the city/swamp quickest, but would take the most skill to not fall).



As such, a good villain to use as the main antagonist would be Count Vertigo as his disorientation abilities would mess with Ollie's key gameplay mechanics (aim during archery, balance during climbing), so kudos for identifying him as the main antagonist.